Half Life Ps2 Rom

  1. Half Life 1 Ps2 Rom
  2. Half-life Ps2 Rom
  3. Half Life Ps2 Rom Free

Talking Ports: Half Life on the PS2

I’ve always wanted to dedicate an article to Half Life on the Playstation 2 (PS2). However, Half Life is one of those games I genuinely get a bit worried about when reviewing, since so much as mentioning anything negative about this series will cause the entire Valve fan base to storm on you with torches and pitchforks. No where is safe, you are screwed. But since so few people have even played Half Life on the PS2 hopefully, its safe to come out of my Half Life hermit cave and talk about it.

Now here is where I make my first shocking statement: Half Life on PS2 is the first time I ever played Half Life. One redeeming factor maybe that it did lead me to playing the game on the PC later when I was able to. Anyway, I was in day one for Half Life on console. I’d been anticipating the game since the hyped up Dreamcast port which never official surfaced outside of the homebrew scene (despite being advertised in leaflets that game with games at the time). It seems like a lot of the assets used to make the game on the Dreamcast surfaced on the PS2. Whether your a massive fan of the Dreamcast or not, its hard not to argue this game was much more suited to the PS2 due its its dual analogue sticks. This was the time where First Person Shooters (FPS) were finally getting easier to control on consoles, with thanks to Halo, gamers where just no longer stomaching the single analogue nub system famous on the N64 and Dreamcast.

This mod brings Half-Life: Blue Shift addon to the Playstation 2. This is interesting that PS2 Half-Life port had support for Blue Shift but it was never used. Menus, models and sprites are modded with my PS2. This mod brings Half-Life: Blue Shift addon to the Playstation 2. This is interesting that PS2 Half-Life port had support for Blue Shift but it was never used. Menus, models and sprites are modded with my PS2 HL Tools. Maps are converted with Triang3l's BS2PC. Upgraded with improved graphics and slapped onto a CD, this port of Half-Life also included an extra co-op campaign called Decay in which two female scientists fight to stabilize the situation in Black Mesa during the Resonance Cascade. A fan-made port to the PC version of Half-Life emerged from Ukraine in 2008. PS2 ISOs (4078) PSX ISOs (5134) Saturn ISOs (1296) SNES ROMs (3484) View All Sections; Arcade Systems. CPS1 ROMs (136) CPS2 ROMs (239) CPS3 ROMs (9) MAME ROMs (34305) Naomi ROMs (74) NeoGeo ROMs (264) Handhelds. Game Gear ROMs (454) GB ROMs (1508) GBA ROMs (2647) GBC ROMs (1297) Lynx ROMs (86) NDS ROMs (6294) NGPC ROMs (77) PSP ISOs (2907.

Half Life on PS2 is technically an HD remaster (but just up-scaled, not actual HD graphics). The graphics received a massive overhaul and for the time looked fantastic. Enemies and human character models looked much more polished and some of the guns such as the assault rifle were completely remodelled. The recharge points had little probes for example, the health station had a syringe that would come out and stick your character. Though its very much a cosmetic change it does look pretty cool. The entire campaign was playable and you were able to save anywhere just like the PC version, which was quite uncommon for console games. Everything in the PC version is present on the PS2 even the humorous gore.

I actually played Red Faction on PS2 before Half Life and it was clear to see that a lot of the inspiration for that game came from the Half Life design. I also remember a article in PS2 Official Magazine confirming this from the developers.

Now the developers decided to include an interesting idea to make the game a bit more simple on the console. That feature is the dreaded auto lock-on system. I absolutely hated this and still don’t care for its inclusion to this day. This was probably a feature that was originally designed for the Dreamcast and probably made sense with its controller restrictions. Basically, what you do is when an enemy is in the area a simple press of the button will literally force Gordan Freeman to lock onto the enemy with his gun cursor pointing in more or less the correct area. It felt very similar to the lock-on feature [this is known by many as “Z-targeting” – Ed.] in Legend of Zelda Orcarina of Time (you know, just without the fairy shouting at you). Now you would think this feature would make the game a lot easier, but for a lot of the enemies, especially the boss characters like the scrotum monster on Xen (you know the one I’m talking about) the feature doesn’t lock-on properly and causes practically no damage. Its inclusion feels pointless especially when the dual analogue controls seem to work absolutely fine. Of course many would argue the controls can’t possibly compete with mouse and keyboard, but for a console port this was a fine effort.

The original Dreamcast version was going to feature the additional campaign, which later became Blue Shift, and was eventually released separately for PC. On the PS2 the developers included a co-op campaign that can be played in split screen, even if your playing alone. It’s a fantastic inclusion to the package. When you do play the game alone it’s a bit awkward because you have to control both of the female characters separately. A press of the button will switch back and forth between the characters if you are in the area alone your partner will defend themselves but will not move, they will just stand there like a loon till you move them yourself. This makes playing it solo feel very slow as you are literally travelling through the level twice. Unlike the main Gordon Freeman campaign, which is a continuous campaign with no level breaks, the co-op campaign is split up into individual levels you select from a menu. There is more backstory to the Half Life universe that even ties into the story of Blue Shift. So if you are a die hard Half Life fan and want to experience every campaign possible you will need to dust off your PS2 and get this game to experience the co-op campaign as it was exclusive on PS2. Not sure whether its worth all that effort though, since the co-op is very short. You do receive a fantastic bonus co-op mission where you get to play the aliens in the game; it’s brutally hard but its a nice touch.

So is Half Life on PS2 worth picking up? Well these days probably not so much especially since Half Life got another HD remaster in the form of Black Mesa on PC [as of this writing, Xen, the least popular portion – but also the ending – of Half Life is not included in Black Mesa although the development team reassured in early 2014 that it is coming and will be improved from the original – ed]. Die hard PC gamers will most likely laugh at this games existence despite the improvements the developers made to the graphics. The reason you may want to consider the title is if you already own a PS2 because this game is crazy cheap. Back in the day I paid full price for the game and I didn’t feel cheated. I later sold my entire PS2 collection but when I started collecting again I found Half Life on PS2 for a single British pound, and that’s still the going rate for this game. To this day I have an interest in PC ports to console even if they are most likely worse. It’s fascinating to see what developers do to a game to make it work on restricted hardware. Another fascinating example like this is Half Life 2 on the original Xbox and I may cover that in a later article.

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Half-Life for PlayStation 2
Developer(s)
Release date(s)

November 14, 2001[1]

Genre(s)
Mode(s)

Single-player, multiplayer co-op

Platform(s)
Rating(s)

ESRB: M (Mature)

Distribution
Input

DualShock 2 controller, USBkeyboard and mouse

Engine
Series
Composer(s)

Ben Houge (main menu music)

Ps2

Half-Life for PlayStation 2 is a console port of Half-Life for the Sony PlayStation 2 developed by Gearbox Software with the assistance of Sierra Entertainment and Valve Software.

Overview[edit]

The most noticeable difference in this port is its improved graphics. The character models are much more detailed, featuring eyes that track movement, facial expressions, and jointed fingers. The levels were also updated and extended based on the work from the Dreamcast port, and most of the bugs were ironed out, making it the most technologically advanced and stable version of the game to date.

The game also features a two player multiplayer deathmatch mode (via split-screen) titled Head-to-Head and a new cooperative expansion called Half-Life: Decay that allowed players to play as the two female scientists Dr. Cross and Dr. Green in Black Mesa.

Development[edit]

The companies began exploring the possibility of bringing the game to the PlayStation 2 as early as November of 1999. Gearbox started making plans for the port with Sony in February of 2000. They received their development kits in early April.[2]

The game was announced by Sierra on November 17, 2000[3] along with a two-player cooperative campaign known as Half-Life: Decay and a four-player multiplayer mode featuring 12 exclusive levels.[4] It was later changed to two-player mode[5] with eight bots.[6] On-line multiplayer did not make the final cut as the console's connectivity options were not available at the time for the developers to implement.[7]

Marc Nagel from Sierra confirmed the game would receive mod support.[8] The only released addon was a port of Half-Life: Uplink released on a PlayStation Underground demo disc in the June 2002 issue of the Official PlayStation Magazine.[8] This can be played using an undocumented cheat code discovered by the project leader of Half-Life: Decay's PC port. When entered, it causes the game to prompt for an expansion disc.

Half-Life: Decay[edit]

Main article: Half-Life: Decay

Half-Life: Decay is an exclusive multiplayer cooperative mode for the PlayStation 2 port of the game where the players take on the roles of Dr. Gina Cross and Dr. Colette Green. They must work together with the assistance of the science team to seal the rift between Earth and the borderworld Xen.

Differences[edit]

Several key changes from the unreleased Dreamcast port made their way into the PlayStation 2 version, including the movement indicator on the HUD and simplified long jumping, allowing the move to be performed simply by pressing the jump button while in mid-air. The view roll from the original game when strafing left or right returned. A lock-on mechanic, similar to auto-aim from the original game, was introduced. The player can use it to lock on to an enemy and remain focused on it as a target. Brackets are also placed around objects in the game world that the player can interact with. A secret alien mode was added which allows the player to go through the game as a Vortigaunt.

Rom

Other versions[edit]

Half Life Ps2 Rom

The Europe version, which was released after the North America release, appears to have updated maps and bug fixes alongside one previously available but now removed easter egg, see the article's Decay section for additional info. Like its PC counterpart, the German version is censored. There is a demo version featuring portions of first three chapters of the game, similar to demo version of Half-Life: Opposing Force.

Trivia[edit]

  • There is no autosave feature. The player can quick save and quick load the game from the in-game options.
  • A cheat code for the slow motion mode can be found in the Credits menu in the Options.
  • According to Jess Cliffe, Half-Life 2: Raising the Bar was to feature a section dedicated to the port, but it was found boring based on external feedback, and was cut to have more space for more interesting content.[source?]
Life

Gallery[edit]

  • The main menu.

  • The menu for the Head-to-Head game mode.

  • The texture file for the main menu.

  • The texture file for the startup screen.

  • The new introduction to the Hazard Course.

  • The lobby of the Anomalous Materials Laboratory.

  • Scientist model.

  • Security guard model.

  • Model based health charger.

  • Model based suit charger.

  • Model based retinal scanner.

See also[edit]

Half Life 1 Ps2 Rom

References[edit]

  1. Ships Ahoy on Blue's News (November 6, 2001)
  2. Randy Pitchford On Half-Life PS2 on Stomped (November 17, 2001) (archived)
  3. Valve Announces PS2 Half-Life on Blue's News (November 17, 2000)
  4. Half-Life storms towards the PS2 on Games Xtreme (September 18, 2001)
  5. Hands-on Impressions on IGN (September 19, 2001) (archived)
  6. E3 2001 Hands-on: Half-Life on GameSpot (May 17, 2001) (archived)
  7. Interview: Randy Pitchford on Half-Life for the PS2 on 3DActionPlanet (October 11, 2001) (archived)
  8. 8.08.1Official PlayStation Magazine, Issue 57 (June 2002)

External links[edit]

  • Official website (archived)
  • Profile on Official PlayStation website
  • Half-Life for PlayStation 2 - Trailer on YouTube
  • Half-Life for PlayStation 2 - Trailer on YouTube
Games, software, and related subjects
Half-Life game seriesHalf-Life(multiplayer) · Half-Life: Opposing Force(multiplayer · Capture The Flag) · Half-Life: Blue Shift · Half-Life: Decay

Half-Life 2 · Half-Life 2: Episode One · Half-Life 2: Episode Two · Future of the Half-Life series
Half-Life: Alyx

Portal game seriesPortal · Portal 2 · Peer Review · Perpetual Testing Initiative
DemosHalf-Life: Day One · Half-Life: Uplink · Portal: First Slice
PortsHalf-Life ports(Dreamcast · PlayStation 2 · Half-Life: Source · Half-Life Deathmatch: Source) · Portal: Still Alive
Technology demosDirected Design Experiments · Get Your Free TVs! · Half-Life Alpha · Half-Life demonstrations · Half-Life 2 demonstrations · Half-Life 2: Lost Coast · Polyrobo · Probe Droid · Source Particle Benchmark
VR technology demosThe Lab(Postcards · Slingshot · Longbow · Xortex 26XX · Secret Shop · Robot Repair · Solar System · Human Body Scan · Shooter) · Moondust · Aperture Hand Lab
Cancelled gamesBorealis · Half-Life: Hostile Takeover · Prospero · Return to Ravenholm · Shooter · Unannounced Half-Life project · Warren Spector's Half-Life 2 episode
Other official gamesBridge Constructor Portal · Deathmatch Classic · Half-Life 2: Deathmatch · Half-Life 2: Survivor(Battle Mode · Mission Mode · Story Mode) · Lego Dimensions · Portal Pinball · Portal 2 Sixense MotionPack DLC · Portal: The Uncooperative Cake Acquisition Game
CompilationsHalf-Life: Further Data · Half-Life: Generation · Half-Life: Initial Encounter · The Orange Box
ARGsHalf-Life 2 ARG · Portal ARG · PotatoFoolsDay ARG
Third-party gamesBlack Mesa(Achievements · Soundtrack) · Codename: Gordon · Garry's Mod · Lamarr Goes to the Zoo · Mods · Narbacular Drop · Portal: The Flash Version · Sven Co-op · Tag: The Power of Paint
LeaksHalf-Life 2 leak · WC map pack · 2016-2017 leak
Game enginesGoldSrc · Source · Source 2
Modding softwareHalf-Life SDK · Perpetual Testing Initiative · Source SDK · Valve Hammer Editor
AchievementsHalf-Life: Alyx · The Orange Box · Portal: Still Alive · Portal 2
MiscellaneousAlien Mode · Censored versions of Half-Life · Developer commentary · Development of Half-Life 2 · Easter eggs · High Definition Pack · Preliminary Findings · Multiplayer · Music · Pop culture references · Super 8 Interactive Teaser

Half-life Ps2 Rom

Multiplayer
GamesHalf-Life and Portal game series: Half-Life and expansions (multiplayer) · Half-Life: Decay · Half-Life Deathmatch: Source · Half-Life 2: Deathmatch · Portal 2 · Sixense MotionPack · Peer Review · Perpetual Testing Initiative
Other:Deathmatch Classic · Half-Life 2: Survivor (Battle Mode · Mission Mode)
Cancelled:Half-Life (Dreamcast port) · Prospero
Multiplayer mapsHalf-Life: Boot Camp · Bounce · Crossfire · Datacore · DoubleCross · Frenzy · Gasworks · Lambda Bunker · Rapidcore · Rust Mill · Snark Pit · Stalkyard · Subtransit · Team9 · The Hill · Undertow · Xen DM
''Half-Life (PlayStation 2 port)': Basement · Debris · Office · Signal · Skirmish · Water Canal · Waypoint
Opposing ForceAll-Star Deathmatch: Blue Meanie · Kandy Base · Kandy One · Lost Outpost · Paradox Park · Repent · Rubble · Untimely Demise · Waste Disposal · Xen Dance
Opposing Force CTF: Black Mesa Biodomes · Chasm · Crash Site · Gun Yard · Hydro-Electric Dam · HairBall · Mortar · Paradox Park - The Command Point Issue · Power Struggle · Repentagram x2 · The Wonderland · Xen Dance
Half-Life 2: Deathmatch: Halls3 · Lockdown · Overwatch · Powerhouse · Resistance · Run Off · Steam Lab · Underpass
Half-Life 2: Survivor: Lockdown
Weapons and itemsHalf-Life 2: Deathmatch: Half-Life 2: Deathmatch weapons · S.L.A.M · Stun Baton
Half-Life 2: Survivor: Battle Mode weapons and items · Charge Bow · Decoy Bomb · Drinks (Jump Drink · Mind Drink · Power Drink) · Dual RPG · Gatling Gun · Grenades (Capture Grenade · Fire Grenade · Poison Grenade · Smoke Grenade · Timer Grenade · Whiteout Grenade) · Injections (Energy Injection · Recovery Injection) · Melee (Pulse Knife · Stungun) · Paint Gun · Pistols (Dual Enhanced Pistols · Silenced Enhanced Pistol) · Poison Crossbow · Shields (Hand Shield · ‎Provisional Shield) · Sniper rifles (Laser Rifle · Marking Sniper Rifle · Sniper Rifle · Stun Sniper Rifle) · Spark Generator · Supplies (Energy Battery · Health Charge Disk · Special Magazine · Surprise Box) · Traps (Powershake · Shake Trap · S.L.A.M · Tornado Trap) · Wave Canceller
Other:Capture The Flag Power-Ups · Deathmatch Classic weapons and items · Penguin
Half-Life 2: Survivor (cut): Gravity Gloves · Invisible Suit
CharactersHalf-Life 2: Survivor: Ranger · Soldier · Sniper · Engineer · Medic
OtherHalf-Life 2: Survivor status effects · Battle Points · Cut missions from Half-Life: Decay · Cooperative Testing Courses · Robot Enrichment · Survivor Gold

Half Life Ps2 Rom Free

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