Skyrim Destroy The Thalmor Mod

Joining the Stormcloaks The Jagged Crown - p.1 The Jagged Crown - p.2 Message to Whiterun Battle for Whiterun Liberation of Skyrim - p.1 Liberation of Skyrim - p.2 Rescue from Neugrad - p.1 Rescue from Neugrad - p.2 Compelling Tribute - p.1 Compelling Tribute - p.2 The Battle for Fort Sungard A False Front Battle for Fort Snowhawk The Battle. Thanks for watching our Skyrim Mod Spotlight! Like us on Facebook! Follow us on Twitter! History First Dominion. The Thalmor began as an obscure Altmeri council within the government of the Summerset Isles that was tasked with safeguarding Altmeri heritage. With the ascension of Ayrenn to the Altmeri throne and the establishment of the first Aldmeri Dominion in 2E 580, the Thalmor's role was expanded to become the executive arm of the alliance, a bureaucracy that managed. I'm running a Thalmor character and I want to destroy them all. Is there something nice there or the only way is killing Delphine with a mod that set her as non-essential 1 1 11.

Skyrim comes with a ton of quests that guarantee hours of entertainment.

But with the game having released so long ago, it’s only natural that players turn to the world of modders to find out new adventures to keep the Skyrim world alive. Thankfully many fans of the Elder Scrolls franchise have taken the task of creating the finest and most amazing mods.

Some of these mods are so huge that they turn Skyrim into basically another game, and some of them can even be compared in quality and size with the official Skyrim DLCs that have been released so far.

That’s why I’ve made a list of the best Skyrim quest mods that you can find on the internet. I know how difficult it can be to find new quality quests to play, but hopefully this list can get you started.

20. Shezzarine: The Fate of Tamriel

In this mod you become Shezzarine, a powerful warrior destined to shape the fate of Tamriel according to fate.

The main thing about this mod is that Onmund, the College of Winterhold apprentice and companion that many players love, takes a crucial role and gets thousands of new lines of dialogue to interact with him.

You’ll be facing the mission of defining the fate of Tamriel as well as the fate of the Thalmor themselves. What will they be? Your actions will redefine the course of history!

19. Enderal

Even though Enderal is one of the most complete mods on this list, it takes one of the higher spots mainly because it isn’t a quest mod per se, but rather an entirely different game.

Enderal is a new game based on the engine of Skyrim, made by modders over the course of a few years.

The game is surprisingly complete and comes packed with hundreds of lines of dialog as well as quests and a unique story never seen before.

Keep in mind that Enderal does have a fair share of bugs, as it wasn’t developed by a large team of professionals but rather by fans of the TES franchise.

18. Moonpath to Elsweyr

This massive mod adds the entire region of Elsweyr to base-game Skyrim. This is a region that was already added in an Oblivion mod before, but fully redefined to fit the graphical demands of TES V.

This mod will take you to the lands of the Khajit where you’ll have to help them fight against the Thalmor to defend their region and keep it safe. Sounds like a real adventure if you ask me.

17. Fight Against the Thalmor

These three mods will put you in a path to fight the Thalmor, just like other mods on this list. But in a more direct fashion.

You’ll get to take the fight by your own hands and try to destroy the enemies of peace by utilizing the power of the Dragonborn to put a stop to the evil Elven society.

South Dragon Bridge is a particularly standout addition to this series and I fully recommend you try it!

16. Into the Depths

Are you into scary games? If so then maybe Skyrim doesn’t quite cut it.

But if you want scary I’d like to suggest that you try this incredible mod.

Into the Depths takes you into an abandoned mine where citizens have reported to have heard the voices of the undead deep within.

You’ll have to explore the mine and find out what’s causing the noises, attempting to put a stop into them.

Keep in mind that this mod is meant to add a scary questline to Skyrim so if you’re one of those to be easily frightened you might want to avoid trying this one entirely.

15. Psijic Realm

Do you claim to be a powerful mage? Are you seeking to join the ranks of the mighty Psijic Order?

Then you’ll have to complete the College of Winterhold questline and wait to be contacted by a member of the order themselves, who will invite you to test yourself and join their ranks.

The Psijic Realm mod adds a lot of new places to the game, as well as a new questline with dozens of hours of gameplay in which your main goal will be to defeat the Dark Brotherhood!

14. Undeath

Those who seek a life in control of the dark arts might want to try the Undeath mod.

This enhances the experience of a dark by allowing you to become a mighty Necromancer, bringing the dead back to life and obtaining the powers of a Lich King.

If you love Conjuration then this mod is for you.

13. The Wheels of Lull

If you know a lot about The Elder Scrolls lore with knowledge stretching beyond the TES games, then this mod is probably going to be the one to try.

It adds a ton of new quests, weapons, armors, and dungeons that are mentioned in other Elder Scrolls stories, but that haven’t made an appearance in games yet (up until this mod was released, that is).

You don’t need to be a lore expert to enjoy this mod. But you might miss a few references and not feel as immersed as one who knows a thing or two.

12. Moon and Star

Moon and Star isn’t as massive of a mod as others on this list, but it still adds a new questline which includes a known foe from the days of TES III: Morrowind.

It also adds a new town and new weaponry for you to obtain and enjoy. So all in all a pretty decent one to give a try if you’ve got the time.

11. The Forgotten City

If you’re into mods with immersive storylines then The Forgotten City quest is going to be perfect for you.

This is one of the few quest mods where you can alter the end of the story depending on your actions.

This means that it has a lot of replay value if you choose to go over it a few times with different endings.

10. Summerset Isle

The Summerset Isle can only be officially visited in the Elder Scrolls universe if you play TES Online, but you may now also visit them in Skyrim as well thanks to this awesome mod.

The legendary Elven home is highly likely to feature in the following Elder Scrolls single-player game, but in the meantime you can travel Summerset with all of your Skyrim gear and explore the vastness of the region with your own equipment.

This mod adds a whole new region to the game as well as hundreds of new NPCs and quests, all with unique dialog lines that are unique to this single mod.

9. Maids II – Deception (NSFW)

Maids II is the continuation of an already popular mod that many fans loved in Oblivion.

Deception further develops the story into an even more complex series of events. Even though the story is quite rich and unique, you should still keep in mind that Deception has a lot of NSFW material meant to be played by adults.

Stay clear from this mod if you’re not comfortable with your Skyrim save being filled with… ahem… non-kid-friendly material.

8. Beyond Reach

The Reach is a dark region that you’ll easily find to be one hell of an eerie place during your first visit.

In fact, you’ll instantly notice how things never seem to get bright in The Reach (also known as High Rock) as there seems to be a plagued cursed upon the lands of this region.

Your quest will be to find what’s causing things to go bad in The Reach all whilst keeping your sanity and interacting with three new different factions.

Each faction has its own goals and motivations, and the story is as well written like any other in the base game.

7. Beyond Skyrim

Beyond Skyrim aims to incorporate many regions of Tamriel into the Skyrim base game.

So far only Bruma has been released (and there’s an even bigger mod that adds almost the entire world of Cyrodiil to the game) but the details that you’ll find in this mod are second to none.

The region looks like it was made by pros and it comes with dozens of new quests as well as unique dialog that you won’t find anywhere else in the game.

If you loved Bruma in Oblivion then you’ll absolutely love the chance to visit with the graphics and gameplay of Skyrim!

6. The Tools of Kagrenac

Here you’ll have to discover what happened to the Tools of Kagrenac after the events of Morrowing came to a halt. But if you played the game, you probably already know what they are.

If you haven’t, then I don’t want to spoil it for you.

Get yourself ready to embark on a quest that will truly test your resolve!

5. The Gray Cowl of Nocturnal

Skyrim destroy the thalmor mod minecraft 1.12.2

This large quest requires you to find the Gray Cowl of Nocturnal which is basically the same as the end of the Thieves’ Guild quest of Oblivion.

Thalmor

However this story is vastly developed and contains hours of new gameplay for you to enjoy.

Become the most legendary of thieves by embarking and completing this awesome quest and see where it takes you.

Thalmor

4. Helgen Reborn

It doesn’t matter which Skyrim mod list you look at, Helgen Reborn is always going to be near the top.

If you don’t recall, Helgen is the small town which gets destroyed by Alduin just when the game begins, and it remains destroyed throughout the entire story of the game, never to be used again.

However with Helgen Reborn you’ll get to follow a huge questline to reconstruct the city and decide who will take charge of administrating it – be it the Empire, the Stormcloaks, or even the local population that wishes to live in Helgen once again.

3. Wyrmstooth

Wyrmstooth will take you on an adventure in search of a dragon that has been tormenting the people of the region for a little more than a while.

The story will let you know who the dragon is, why it acts the way it does, and how you can stop it.

You’ll have to resolve many puzzles and traverse through countless dungeons if you wish to succeed. But the rewards are aplenty!

2. Legacy of the Dragonborn

The Legacy of the Dragonborn is probably one of the most famous mods in the history of Skyrim.

It adds so many quests that you won’t even be able to count them all, as well as a personal museum and dozens of hours of gameplay to revitalize your gaming experience.

This mod will help you become a collector of artifacts and you will even get your own personal museum in Solitude!

In fact, the Path to Elsweyr mode is included in the Legacy of the Dragonborn. This means you won’t have to download the Khajit homeland questline mod if you choose to get this one first.

1. Falskaar

If you’ve searched for Skyrim quest mods before then you’ve probably already heard of Falskaar.

Even though the story added within this mod is not canon, it’s fully lore-friendly and gives you over 20 hours of fully-voiced playtime.

The

The amount of work that was put into this makes it the best Skyrim quest mod around, and will let you explore the vast lands of Falskaar for hours on end.

The mod adds many new books, weapons, quests, and even a unique soundtrack created by the developers of the mod to make your experience unique and special.

There are many Skyrim mods out there, but this is easily the best quest mod that you’ll find.

Bonus: Skyblivion

Skyrim Destroy The Thalmor Mod Fallout 4

In case you haven’t heard of this, there’s a GIANT mod being developed called Skyblivion which integrates the story of Oblivion with the engine of Skyrim.

As such, you’ll be able to play again The Elder Scrolls IV with the graphics of Skyrim.

The project has taken many years to developed and isn’t quite finished yet (as of writing this article) but there’s already a trailer in place which looks as promising as any other Elder Scrolls title. Keep your eyes out for this mod’s release!

Browse:SkyrimVideo Games

Stay Connected

Skyrim Fight Against The Thalmor

Related Posts

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search
Banner of the Thalmor

The Thalmor refers to an Altmeri governmental organization that has served each of the three Aldmeri Dominions in varying capacities. It is also a general term for the members and paramilitary enforcers of that organization.

  • 1History
  • 3See Also

History[edit]

First Dominion[edit]

The Thalmor began as an obscure Altmeri council within the government of the Summerset Isles that was tasked with safeguarding Altmeri heritage. With the ascension of Ayrenn to the Altmeri throne and the establishment of the first Aldmeri Dominion in 2E 580, the Thalmor's role was expanded to become the executive arm of the alliance, a bureaucracy that managed the Dominion's day-to-day affairs and liaised between its various local leaders and factions. It incorporated representatives from all three races in the Dominion's territory, in ratios appropriate to their administrative abilities. The Thalmor Inner Council served as Ayrenn's personal advisors, and included such notables as King Aeradan Camoran of the Bosmer and Lord Gharesh-ri of the Khajiit, as well as a number of other Bosmeri and Khajiiti nobles who were included largely as figureheads.[1][UOL 1]

Some organisations that existed prior to the Thalmor being elevated into a governmental position were later controlled by, or turned into direct divisions of the Thalmor. Two examples being the 'Fists of Thalmor'[1] and the Divine Prosecution.[2]

Second Dominion[edit]

During the second Aldmeri Dominion, formed in 2E 830, the Altmer reconstituted the Thalmor as the new governing body of Valenwood. They claimed they had the authority to create this government on behalf of a claimant to Valenwood's throne, Camoran Anaxemes, whose ancestors had signed an ancient treaty with the Summerset Isles.[3] As Valenwood previously possessed no true, unifying government, the Thalmor purported to maintain order in the region to uplift their Bosmer brethren. In reality, the formation of the Thalmor was far from an altruistic gesture: the Altmer desired to control Valenwood because the region, along with southern Hammerfell, harbored various pirate groups which had long threatened the Summerset Isles. Fed up with the constant pirate attacks, the Altmer hoped to secure the shores of Summerset for good by denying the pirates any safe haven from which to attack them. One Thalmor leader, Andel Crodo, wished to enforce a policy of non-intervention in non-Dominion lands, and that the decision was nearly unanimous. The Thalmor was dissolved a short time later when Tiber Septim brought Valenwood into his Empire using the overwhelming power of the Numidium.[4]

Third Dominion[edit]

Sometime prior to the Oblivion Crisis in 3E 433, the Thalmor resurfaced as a radical political movement that espoused Elven supremacy and xenophobia. For years they were largely ignored, but in the aftermath of the Oblivion Crisis they exploited the confusion to claim credit for the salvation of the Altmeri people, which greatly enhanced their influence.[5] In 4E 22, the Thalmor overthrew the Altmeri monarchy and seized control of the Summerset Isles, renaming them Alinor.[6][7] Valenwood was brought under the Thalmor's control in 4E 29, creating the third Aldmeri Dominion, and the Elsweyr Confederacy voluntarily dissolved and reformed the ancient kingdoms of Anequina and Pelletine in 4E 115, which then became client states of the Thalmor.[7]

It is said that of all of his enemies, Emperor Titus Mede I never managed to defeat the Thalmor,[8] and it would be Titus Mede II who would pay the price. When Titus II inherited the Imperial throne, the Thalmor instigated the Great War in 4E 171 by delivering a series of ultimatums to the Imperial City, then presenting the head of every Blades agent who had been stationed in the Aldmeri Dominion when Titus II refused their demands. After four years of bloody war that reached a stalemate, the Emperor was forced to sign the White-Gold Concordat, essentially giving in to the Thalmor's original demands. One of the terms was the outlawing of the worship of Talos, and the right of the Thalmor to enforce that ban within the Empire. Another term of the Concordat mandated that the Empire relinquish large tracts of land in southern Hammerfell to the Dominion, which outraged the Redguards and resulted in the secession of Hammerfell from the Empire. Fighting continued in Hammerfell, but the Redguards eventually forced the Dominion to the negotiation table and the Second Treaty of Stros M'kai, which stipulated that Aldmeri forces withdraw from Hammerfell, was signed in 4E 180. This led the Redguards to believe that the Concordat was a mistake, and Titus II had overestimated the Thalmor's strength when he signed it.

By 4E 201, the Thalmor carried out campaigns of persecution against Talos worshipers from their embassy in Skyrim. It was widely believed that the Thalmor were preparing for a second attempt to conquer Tamriel.

Gallery[edit]

  • Elenwen, First Emissary of the Thalmor in Skyrim (Skyrim)

  • A Thalmor Warrior (Skyrim)

  • A Thalmor Justiciar (ESO)

  • A Khajiit Fist of Thalmor (ESO)

  • Thalmor Justiciar (Legends)

See Also[edit]

  • For game-specific information, see the ESO (First Dominion) and Skyrim (Third Dominion) articles.

Books[edit]

  • Regarding the 'Fists of Thalmor' by Canonreeve Falduil
  • Thalmor Handbill by Aicantar of Shimmerene, Sapiarch of Indoctrination — Thalmor pamphlet offering guidance for interacting with Khajiit and Bosmer allies
  • Flight from the Thalmor by Hadrik Oaken-Heart — A written epitaph of a Nordic skald

References[edit]

  1. ^ abAicantar of Shimmerene Answers Your Questions — Aicantar of Shimmerene
  2. ^Dialogue of Chief Justiciar Carawen in Elder Scrolls Online: Summerset
  3. ^Pocket Guide to the Empire, 1st Edition: Aldmeri Dominion — Imperial Geographical Society, 2E 864
  4. ^Pocket Guide to the Empire, 3rd Edition: The Wilds Remain: Valenwood — Imperial Geographical Society, 3E 432
  5. ^Rising Threat, Vol. II — Lathenil of Sunhold
  6. ^Rising Threat, Vol. IV — Lathenil of Sunhold
  7. ^ abThe Great War — Legate Justianus Quintius
  8. ^The Infernal City — Gregory Keyes

Note: the following references are not from official sources. They are included to provide a rounder background to this article, but may not reflect established lore.

  1. ^ESO Writing Team r/elderscrollsonline Ask Us Anything

Skyrim Destroy The Thalmor Mod Armor

Retrieved from 'https://en.uesp.net/w/index.php?title=Lore:Thalmor&oldid=2235793'